FISH MONEY

Overview
Fish Money was created in Unity 2020.3.20f1
Gameplay
The project is a Hyper Casual Fishing Game.
Mechanics in the game:
- Tap to cast your hook and drag on the screen to move the hook.
- As the hook comes up, when you go over a fish, it gets attached to the hook
- Strength defines how many fishes can be hooked
- Length allows you to go deeper to catch more valuable fish which gives greater rewards
- Offline earnings allows the player to close the game and come back and still gain progress by receiving cash per minute offline



What have I done in this project
Dotween is used for the camera movement.
Singletons used in the project for easier access to the manager scripts.
Used PlayerPrefs as a saving method to save the progress of your game when it is closed and
opened again.
Enum used for screen swap as there is only 1 scene in the game.
Created a class for the FishTypes so that new fishes can be added easily into the game.